package Game;

import java.awt.Image;
import java.util.ArrayList;

public class Character {
	static Image StandingDownImage=ImageLoader.getImg().getImage("");//ID=1
	static Image WalkingDownImage=ImageLoader.getImg().getImage("");//ID=2
	static Image StandingleftImage=ImageLoader.getImg().getImage("");//ID=3
	static Image WalkingleftImage=ImageLoader.getImg().getImage("");//ID=4
	static Image StandingUpImage=ImageLoader.getImg().getImage("");//ID=5
	static Image WalkingUpImage=ImageLoader.getImg().getImage("");//ID=6
	static Image StandingRightImage=ImageLoader.getImg().getImage("");//ID=7
	static Image WalkingRightImage=ImageLoader.getImg().getImage("");//ID=8
	public static ArrayList<Image> StandingDownArray=new ArrayList<Image>();
	public static ArrayList<Image> WalkingDownArray=new ArrayList<Image>();
	public static ArrayList<Image> StandingUpArray=new ArrayList<Image>();
	public static ArrayList<Image> WalkingUpArray=new ArrayList<Image>();
	public static ArrayList<Image> StandingLeftArray=new ArrayList<Image>();
	public static ArrayList<Image> WalkingLeftArray=new ArrayList<Image>();
	public static ArrayList<Image> StandingRightArray=new ArrayList<Image>();
	public static ArrayList<Image> WalkingRightArray=new ArrayList<Image>();
	public static Sprite StandingDown;
	public static Sprite WalkingDown;
	public static Sprite StandingLeft;
	public static Sprite WalkingLeft;
	public static Sprite StandingUp;
	public static Sprite WalkingUp;
	public static Sprite StandingRight;
	public static Sprite WalkingRight;
	public Character(){
		CharacterCreation();
	}
	
	public void CharacterCreation(){
		StandingDownArray.add(StandingDownImage);
		StandingDownArray.add(StandingDownImage);
		WalkingDownArray.add(WalkingDownImage);
		WalkingDownArray.add(StandingDownImage);
		WalkingDownArray.add(StandingDownImage);
		StandingLeftArray.add(StandingleftImage);
		StandingLeftArray.add(StandingleftImage);
		WalkingLeftArray.add(WalkingleftImage);
		WalkingLeftArray.add(StandingleftImage);
		WalkingLeftArray.add(StandingleftImage);
		StandingUpArray.add(StandingUpImage);
		StandingUpArray.add(StandingUpImage);
		WalkingUpArray.add(WalkingUpImage);
		WalkingUpArray.add(StandingUpImage);
		WalkingUpArray.add(StandingUpImage);
		StandingRightArray.add(StandingRightImage);
		StandingRightArray.add(StandingRightImage);
		WalkingRightArray.add(WalkingRightImage);
		WalkingRightArray.add(StandingRightImage);
		WalkingRightArray.add(StandingRightImage);
		StandingDown=new Sprite(StandingDownArray, 1);
		WalkingDown=new Sprite(WalkingDownArray, 2);
		StandingLeft=new Sprite(StandingLeftArray, 3);
		WalkingLeft=new Sprite(WalkingLeftArray, 4);
		StandingUp=new Sprite(StandingUpArray, 5);
		WalkingUp=new Sprite(WalkingUpArray, 6);
		StandingRight=new Sprite(StandingRightArray, 7);
		WalkingRight=new Sprite(WalkingRightArray, 8);
	}
}
